Space Debris Inc2.1.7 - App Store

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Publisher Description

SPACE DEBRIS INC. THE GALAXY NEEDS A CLEANUP!
The shipping lanes are clogged, systems are in chaos, and centuries of cosmic neglect have left the universe buried in dangerous space junk. Spacers can’t travel without colliding into wreckages.
This is where you come in. As the rookie CEO of Space Debris Inc., you’re hitting the stars with a single hauling ship and a modest recycling station. Your mission? Clean up the galaxy, build an industrial empire, and take down Gargon, the ruthless King of Junkers.
Do you have what it takes to dominate the leaderboards and become the #1 space tycoon?

THE GAMEPLAY LOOP: CONQUER, UPGRADE, PROFIT
* CONQUER DANGEROUS SECTORS
Navigate highly volatile cosmic zones overflowing with valuable wreckage. Compete live against rival AI salvage crews who will stop at nothing to snatch your haul and steal your rank.
* UPGRADE YOUR FLEET
Reinvest your earnings to unlock an elite armada of heavy-duty haulers. Max out your speed, boost your cargo capacity to blast debris and aggressive rival junkers out of your way!
* CLEANUP THE COSMOS
Take on high-paying corporate contracts from powerful factions across the galaxy to turbocharge your account balance.
* SALVAGE. RECYCLE. PROFIT.
Recycle the raw materials, and convert scrap into massive Credits. Deploy your fleet to automate your earnings, letting your company generate massive idle profits even while you are offline!

CORE FEATURES
* 62 SPECIALIZED STARSHIPS: Collect, deploy, and level up an expansive fleet of massive haulers, alien-tech speedsters, and heavy-duty cargo harvesters.
* HIGH-OCTANE DEBRIS DESTRUCTION: Use lasers and heavy artillery to incinerate obstacle debris.
* FLEET AUTOMATION: Automated ships collect idle credits around the clock.
* LIVE GALACTIC LEADERBOARDS: Watch NPC junker totals climb in real-time. Out-haul them all to climb the ranks and claim your crown.
* DAILY FACTION BOUNTIES: Check in daily to claim your offline earnings and accept high-reward corporate side-gigs.
The galaxy is your junkyard. Go get hauling!

Version History This update brings global leaderboards, a new Settings menu, and a round of stability and polish fixes.
* New Global Leaderboards: Compete worldwide via Game Center, ranked by both Total Credits Earned and Total Debris Incinerated. View standings right inside the game, not just in a separate app.
* New Settings Menu: Toggle Music and Sound Effects independently, right from the game.
* Fixed a crash that could occur when launching the game after purchasing certain ships.
* Fixed the Job Board reroll bonus so it only applies after you actually finish watching the ad.
* Added subtle haptic feedback when you purchase a ship or unlock an achievement.
* Various UI polish and layout improvements. 2.1.7 Sep 24 Achievements just got a major upgrade
Every achievement now has 3 tiers to climb, and completing one lets you feature a permanent perk (like +18% Station Fill Speed) that boosts your whole operation. Your featured title and its bonus are always visible, so you always know what you're grinding toward.

Global Leaderboards
See how your lifetime credits and debris totals stack up against players worldwide with the new Leaderboard tab in Command Station.

Never miss a reward
Command Station now flags you the moment an achievement's ready to feature or a contract's ready to claim, and names exactly which one just tap it to jump straight there from the main game screen.

New Settings tab
Toggle music and sound effects independently.

Debris never runs dry
Fixed an issue where debris density could quietly thin out over a long session instead of properly replenishing.

Plus: a smarter first-time pointer to Command Station for new players, and various bug fixes and stability improvements. 2.1.6 Sep 4 RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022



About Space Debris Inc

Space Debris Inc is a free app for iOS published in the Simulation list of apps, part of Games & Entertainment.

The company that develops Space Debris Inc is Benjamin Clary. The latest version released by its developer is 2.1.7.

To install Space Debris Inc on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-13 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Space Debris Inc as malware if the download link is broken.

How to install Space Debris Inc on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Space Debris Inc is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Space Debris Inc is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-13
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
44 bytes
Total downloads
0

Pricing

License model
Free
Price

Version History


Here you can find the changelog of Space Debris Inc since it was posted on our website on 2023-07-10. The latest version is 2.1.7 and it was updated on Apps112 on 18 October, 2026. See below the changes in each version:

version 2.1.7

posted on 2026-10-13

Version History This update brings global leaderboards, a new Settings menu, and a round of stability and polish fixes.
* New Global Leaderboards: Compete worldwide via Game Center, ranked by both Total Credits Earned and Total Debris Incinerated. View standings right inside the game, not just in a separate app.
* New Settings Menu: Toggle Music and Sound Effects independently, right from the game.
* Fixed a crash that could occur when launching the game after purchasing certain ships.
* Fixed the Job Board reroll bonus so it only applies after you actually finish watching the ad.
* Added subtle haptic feedback when you purchase a ship or unlock an achievement.
* Various UI polish and layout improvements. 2.1.7 Sep 24 Achievements just got a major upgrade
Every achievement now has 3 tiers to climb, and completing one lets you feature a permanent perk (like +18% Station Fill Speed) that boosts your whole operation. Your featured title and its bonus are always visible, so you always know what you're grinding toward.

Global Leaderboards
See how your lifetime credits and debris totals stack up against players worldwide with the new Leaderboard tab in Command Station.

Never miss a reward
Command Station now flags you the moment an achievement's ready to feature or a contract's ready to claim, and names exactly which one just tap it to jump straight there from the main game screen.

New Settings tab
Toggle music and sound effects independently.

Debris never runs dry
Fixed an issue where debris density could quietly thin out over a long session instead of properly replenishing.

Plus: a smarter first-time pointer to Command Station for new players, and various bug fixes and stability improvements. 2.1.6 Sep 4 RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.7

posted on 2026-09-25

Version History This update brings global leaderboards, a new Settings menu, and a round of stability and polish fixes.
* New Global Leaderboards: Compete worldwide via Game Center, ranked by both Total Credits Earned and Total Debris Incinerated. View standings right inside the game, not just in a separate app.
* New Settings Menu: Toggle Music and Sound Effects independently, right from the game.
* Fixed a crash that could occur when launching the game after purchasing certain ships.
* Fixed the Job Board reroll bonus so it only applies after you actually finish watching the ad.
* Added subtle haptic feedback when you purchase a ship or unlock an achievement.
* Various UI polish and layout improvements. 2.1.7 4h ago Achievements just got a major upgrade
Every achievement now has 3 tiers to climb, and completing one lets you feature a permanent perk (like +18% Station Fill Speed) that boosts your whole operation. Your featured title and its bonus are always visible, so you always know what you're grinding toward.

Global Leaderboards
See how your lifetime credits and debris totals stack up against players worldwide with the new Leaderboard tab in Command Station.

Never miss a reward
Command Station now flags you the moment an achievement's ready to feature or a contract's ready to claim, and names exactly which one just tap it to jump straight there from the main game screen.

New Settings tab
Toggle music and sound effects independently.

Debris never runs dry
Fixed an issue where debris density could quietly thin out over a long session instead of properly replenishing.

Plus: a smarter first-time pointer to Command Station for new players, and various bug fixes and stability improvements. 2.1.6 Sep 4 RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.6

posted on 2026-09-18

Version History Achievements just got a major upgrade
Every achievement now has 3 tiers to climb, and completing one lets you feature a permanent perk (like +18% Station Fill Speed) that boosts your whole operation. Your featured title and its bonus are always visible, so you always know what you're grinding toward.

Global Leaderboards
See how your lifetime credits and debris totals stack up against players worldwide with the new Leaderboard tab in Command Station.

Never miss a reward
Command Station now flags you the moment an achievement's ready to feature or a contract's ready to claim, and names exactly which one just tap it to jump straight there from the main game screen.

New Settings tab
Toggle music and sound effects independently.

Debris never runs dry
Fixed an issue where debris density could quietly thin out over a long session instead of properly replenishing.

Plus: a smarter first-time pointer to Command Station for new players, and various bug fixes and stability improvements. 2.1.6 Sep 4 RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.6

posted on 2026-09-11

Version History Achievements just got a major upgrade
Every achievement now has 3 tiers to climb, and completing one lets you feature a permanent perk (like +18% Station Fill Speed) that boosts your whole operation. Your featured title and its bonus are always visible, so you always know what you're grinding toward.

Global Leaderboards
See how your lifetime credits and debris totals stack up against players worldwide with the new Leaderboard tab in Command Station.

Never miss a reward
Command Station now flags you the moment an achievement's ready to feature or a contract's ready to claim, and names exactly which one just tap it to jump straight there from the main game screen.

New Settings tab
Toggle music and sound effects independently.

Debris never runs dry
Fixed an issue where debris density could quietly thin out over a long session instead of properly replenishing.

Plus: a smarter first-time pointer to Command Station for new players, and various bug fixes and stability improvements. 2.1.6 6d ago RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.5

posted on 2026-09-04

Version History RE-BALANCED REBIRTH DIAL-IN
* Smoother Galactic Resets: Re-engineered the prestige difficulty scale from an unplayable curve down to a balanced progression multiplier.
* Eliminated the Wall: Rebirth milestone targets now scale logically into accessible, rewarding credit tiers, completely removing the late-game progress block.
OFFLINE BALANCING ENGINE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression.
* Remainder-Proof Payouts: Upgraded the division math algorithms to safely preserve and distribute fractional currency, ensuring zero credit leakage while you are away from the deck. 2.1.5 Aug 5 NEW PARAGON TIER SHIPS
* Four Elite Additions: Added the heavy-industrial crystalline Vorthuun Dredger and the ultra-fast radiant Aether Specter, alongside their exclusive skin variants (Nebula and Solaris).
* Distinct Faction Designs: Command specialized ship frames utilizing sharp refractive geometric crystal hulls or hovering independent ring geometry.
OFFLINE ECONOMY BALANCING VALVE
* Calibrated Revenue Scaling: Re-balanced the background simulation core to apply a realistic offline modifier check, protecting early-game progression from asset-payout inflation.
* Leak-Proof Calculations: Fixed fractional credit drop-offs during background calculation to guarantee your fleet updates accurately.
STABILIZED MINIMIZE PAUSE ENGINES
* Background Logic Suspension: Added automated pause shields directly to the scene update framework and timer callbacks to completely freeze execution loops when minimizing.
* Instant Fleet Kickstarter: Corrected the foreground wake-up pipeline to instantly jumpstart stranded ship AI engines right upon returning to the dashboard. 2.1.4 Aug 1 BRAND NEW FEATURE: ALL-NEW SHIP LEVELING SYSTEM
* Level Up Individual Ships: Starships now earn experience points directly from debris to level up independently for the first time.
* Real-Time Progress Tracking: View live experience points and next-level requirements instantly on the ship popup panel.
PROGRESSIVE SHIP VALUATIONS AND SCRAP ECONOMY
* Compounding Ship Equity: Upgraded ships permanently build resale value, multiplying your credit payout when selling veteran vessels.
* Tightened UI Layout: Fixed the middle layout spacing gap on the stats popup for clean data readability on all devices.
MAXIMIZED TYCOON AUTOMATION ENGINE
* Level-Scaled Passive Production: Passive credit income loops now scale dynamically with each ship level every 5 seconds.
* Remainder-Proof Offline Earnings: Fixed the fractional math leakage during offline calculation to ensure zero lost credits upon your return. 2.1.3 Jul 29 • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.2

posted on 2026-07-24

Version History • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 Jul 7 The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.2

posted on 2026-07-07

Version History • Fleet Recon HUD: You can now tap on any patrolling ship to pull up its real-time data profile! View multipliers, debris loot yields, income boosts, and extraction methods on a sleek, faction-branded overlay.
• Responsive Screen Engine: Updated UI geometry windows relative to screen height rather than raw pixels. All popups, faction logs, and welcome cards now look perfectly framed on every iOS device.
• Smart Inflow Collection: Tapping ships now prioritizes your cargo hauls! Deployed fleet assets automatically pay out pending offline credit reserves with floating animations first, seamlessly reserving the data popup for when their storage cells are empty.
• Touch Matrix Shields: Fixed a background touch layer bug to isolate active interface overlays, shielding underlying gameplay buttons from accidental firing misclicks. 2.1.2 7h ago The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 Jun 22 WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.1.1

posted on 2026-06-29

Version History The Junkers & Royals Update!
Attention Scrappers! The orbital lanes just got a massive shipment of hardware. This update introduces 5 brand-new spacecraft to your hangar, complete with tailored variations spanning all rarity tiers to maximize your debris-crushing empire.

Balance & Engine Tuning
* Perfected Progression Scaling: Re-calibrated economic metrics (cost vs. baseIncome) across mid-game Prototype brackets all the way up to end-game Restored classes to keep your upgrade path rewarding.
* Visual Thruster Syncing: Matched all underlying ship definitions to their true physical engine nozzles for animation alignment.
* Sizing Adjustments: Standardized ship canvas hitboxes. 2.1.1 6d ago WHAT IS NEW:
- Rebranded and optimized the core gameplay experience around your industrial journey to clear galaxy sectors, upgrade your fleet, and cleanup the cosmos.
- Clearer visual presentation and UI updates focused on maximizing your recycling efficiency to turn scrap into massive profits.
- Minor balance adjustments to credit accumulation rates and fleet management systems.
- Under-the-hood optimization for a smoother, more responsive experience when piloting or automating your cargo haulers.
- Brand new corporate side contracts to massively boost your account balance.
- Upgraded weapon systems to incinerate cosmic debris and aggressive rival salvage ships.
- Enhanced fleet automation with smarter routines to maximize your offline credit earnings.
- Cleaned up background telemetry bugs for smoother space exploration. 2.1.0 Jun 19 Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.0.0

posted on 2026-06-02

Version History Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job 2.0.0 09/04/2025 Various bug fixes.
-The company no longer goes into debt when hiring DriverBot for company ships
-NPC ships are now all unique and make Credz for their particular company
-DriverBot payout bug fixed where if the tutorial was not run Credz would not be earned
Enjoy!! 1.04 04/18/2022 Minor bug fix where previous install was not rewarding tutorial ship. 1.03 04/06/2022 Added Jobs! You can now accept jobs at your Space Station. Each unique job will help you make loads of Credz!

Additional fixes and enhancements:
-Added new tutorial that upon completion rewards a new ship!
-Fixed alignment issues with iPad Pro
-Fixed bug where driver bot is stuck going in circles 1.02 04/05/2022 Fixed a few bugs and as per some feedback increased the credits per unit when recycling at all station types.

Thanks and Enjoy! 1.01 03/25/2022 1.0 03/24/2022

version 2.0.0

posted on 2025-09-04

Completely overhauled the gameplay for better overall experience!
Your rivals can now destroy your ship, but guess what you can now destroy theirs :)
Added many new ships to purchase 
Added energy, lightning, shield and laser item upgrades that will be accessible during the shifts
New Drone Bots will work for you while offline, just click collect when you are back in to collect your Creds!
Simplified jobs to better enhance delivery and improve Credits per job

Disclaimer


Official App Store Link


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Downloads: 0
Updated At: 2026-10-18
Publisher: Benjamin Clary
Operating System: iOS
License Type: Free

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